How I experimented with finding a good look for my game Picoworld.
Time to draw on my photos
When starting to make Picoworld one of my first ideas was to use my photos to make the ingame art! They would just fit so well with the idea of having this very real, tiny world. Adding something magical to the normal. And people seem to enjoy it!
I've experimented with this style for 2 other games so far- LEAVES and Our Little Island (which are actually 2 of my favorite games I did so far). An issue I head with Our Little Island was that I used static photos as background - yet motion is so important if you want a world to feel alive.
Luckily you can also record video with my camera, which I did yesterday and it also seem to work with the engine I'm using to make the game (Unity).
TIP: TRY OUT THIS STYLE YOURSELF
Here is another little drawing I did for inspiration (if you want to try this style out yourself.)
Another experiment: flower worlds
I also did another experiment to find an artstyle. This was more for fun really, as I'm fairly certain by now I want to use the "photography" artstyle.
I made those little monsters and the world with plants I found on my travels here in Scotland (currently doing an exchange semester). I have the habit of drying some plants I find on the way in my pocket notebook :)
TIP: HOW I PRESS FLOWERS
That's it for this update on Picoworld, thank you for your interest! Subscribe to my email thing if you want to keep updated on the game.