Clovers in a pot & symbolism of the garden
Dreaming Acorns & Clover Pots
For the game I want to achieve a “digital children’s illustration” look. Right now I tend towards adding a lot of texture in some places & a lot of “white space” in the rest, so that the resulting images are more calm.
I’m interested in using only the Diffuse/ Colormap as texture (next to opacity) in combination with “unlit” shading. This allows for a true recreation of the colors and gives the flat impression of an illustration.
Next steps (art):
reference more children’s book in my work, maybe re-create a specific illustration in 3D for practice
analyze other approaches of transferring the illustration style to 3D
read up on considerations for children of young age (e.g. color choice)
Symbolism of the garden
Notes from The Book of Symbols, Taschen 2011
I think it’s useful to look at how the main symbols in my game are used in art history/ culture to inform my art process. The book is a collection of essays by scholars, compiled by The Archive for Research in Archetypal Symbolism (ARAS).
Next steps (research):
read up on more relevant symbols
expert interview with developer of “Aniscience”
arrange potential expert interview with teacher
expert interview with my aunt (who works in nature conservation) on the conservation & biology aspects of the game
Also, here are the research methods I’ll use besides information gained trough practice (based on medium.com/design-research-methods):