3 Blender Foliage Workflow Tips

Tutorial / 04 August 2021

I thought I'd share some tips I learned making foliage with Blender! I use Blender for both highpoly + lowpoly creation - texturing is done with Substance Designer :)

First off, curve modifiers are suuuper useful to get organic curves and add more depth to highpoly or lowpoly.


On that note: as a general tip you want to make sure to never have leaves disappear completely if viewed from a certain angle. You can for example use the Simple Deform modifier or a Displacement modifier to give them some bends (+ also by rotating them).


Another tip is to use an Array modifier with the Object offset option to distribute leaves. It lets you control leaf distance, rotation and scale all with one empty :) Saved me looots of time.

It's explained in detail in this video: Modular Plants

Hope this was useful! :)

Substance Designer - Honey Comb Tutorial for Beginners

Tutorial / 15 January 2021

Hi all! I made a tutorial about making your first Substance Designer material :)

Here's some stills of the material I made for this:




Getting Started with Photogrammetry for Games - Agisoft Metashape Beginners Tutorial

Tutorial / 23 May 2020

Hi all! I prepared a photogrammetry workshop for uni & thought you all might find it helpful too :)

So here you go: