Cute Plants with Blender + Substance Designer

Work In Progress / 18 June 2021

Since the last blogpost I blocked out my scene + started working on the first 2 plant assets :)

I picked European frogbit + duckweed because they are both native and very cute.

A basic breakdown of my workflow can be found here. Basically I use Blender for Highpoly + Lowpoly and then bake and do the texture with Substance Designer :)

When you don't want to draw.jpg

Here is my first final asset, the duckweed - I arranged it for testing quickly! :)

Also here is the blockout for the scene!

Think I actually should get back to it and go a bit more into detail!
General themes are:
  • abundant mini world
  • transformation/ growing (still debating if I should add frog eggs)

Next Steps

  • decide if I really want to use Unity
    • initial decision for it, cause companies I want to work for use it
    • but slow workflow, does not look as nice as UE or Marmoset potentially
    • UE/ Marmoset - faster, better result - but Unity nice technical skill to have
  • frogbit lowpoly
  • further detail blockout